Adding PropertyChanged.Fody to Entity Framework Model.tt -


I am using unit framework 6 (model first). That's why I have many classes that have been prepared for me by model.tt. Here's my car square:

  // -------------------------------- ---------------------------------------------- // ; Auto generated & gt; // This code was generated from a template. // // Manual change in this file may cause unexpected behavior in your application. // code is reborn, then manual changes will be overwritten in this file. // & lt; / Auto-generated & gt; // ------------------------------------------------ ------------------------------ Namespace MyNamespace {Using System; Using System.Collections.Generic; Public partial car {public car} (It's Wiles = New Hashette & Wheel; gt; ();} Public Ink Car ID {Get; Set;} Public String {get; Set;} Public String Model { Get; set;} public string year {receipt; set;} public string VIN {get; set;} public virtual icon & lt; wheel & gt; wheels {receive; set;}}}   

I want to add other sections to my project I have also used classical change. I have many classes, which attach properties to my generated classes like:

  using the system; using property; Nameshot my nostalgia [ [ImplementationProtect Change] The use of public class {Public car access (car car) {car = car;} public car car {get; set;} make public string {return {return Car.Make;} set {Car.Make = value; }} Public Strike Model {get {return Car.Model;} set {Car.Model = value;}} public string year {return car. Year;} set {Car.Year = value;}} public string VIN {return car. VIN; } Set {Car.VIN = value; Then, ProperyChanged.Fody will spell it on my car property and not others, but if I edit my Model.tt and change the  implementation changeable]  attribute, my generated class will notify all the changes in the property, then I can modify the car property in CarWrapper: <"}] public car car {receive; set;}   < P> Do I have to inform about changes in property in the car, and Is it a good thing to do all? Will it be redundant? Any other suggestions?   

I Finished adding [ImplementsPropertyChanged] to the other partial class of its car class. It is to control me that the classes really need to implement the changes of the property.

However adding it to the .tt file Problems do not arise from the other half of the class. This allows more control by adding it to.

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