Sprite kit physics gravity on object -
I am creating a simple game using the Sprite Kit and Physics.
The problem is really very simple, for my knowledge, phantom kit physics allows to set gravity on the world, but I need to set up gravity on physics organizations so that a large / heavy body Affects everyone around it. From my life, I am not getting a facility to do this and before I can start custom physics programming in the game, I should know that anyone knows in a standard way to do this here. P>
Looking for you. You can create different types of fields, but it seems that what you want will be a You can find more information on the linked class reference. radialGravityField .
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