android - Google Play Games Services Multiplayer and Backend -


I'm thinking of using Play Game Services with turn-based multiplayer to power Android games .

I own backend (Here, Google App Engine) any need to save the results of the game: The main winner and score, though for accounting purposes, I Play games a custom server Docs No mention is available.

How can I add GPGS multiplayer with backend? More specifically, how can I check that the user has entered into GPGS effectively?

You might send this data to the client server, but I'm afraid that may have been compromised in the data and because it has no way of checking if 1 V 1 war, correct data that other users is not.

Thanks for any clue. The store has developed a multiplayer game and I score for each player using

I use GPGS The service for 'Cloud Save' (now it has been replaced) has been used. This is saved for each account, so the data can be loaded / saved from various devices.

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