c++ - Setting a 3D environment reference -


I'm setting up a custom camera to create a virtual reality environment that looks like a window when I see it on the screen SoCamera, SoFrustumCamera, SoPerspectiveCamera and SoOrtographicCamera have checked all the documents, but my screen is not able to find the way to set my scene to match its boundaries with the boundaries of the screen.

I want to do something like this ...

The problem of my code is that the whole scene is instead of the "back" of the scene It looks like 3D looks, but does not look immersive as a real window.

Is there any indication or can help me on that? I'm making my code in C ++, thanks using OpenEntent!

I think you might need an off-center perspective camera like the perspective changes Look at the function in the YouTube clip that it can help.

Comments

Popular posts from this blog

ios - Adding an SKSpriteNode to SKScene from a child SKSpriteNode -

Matlab transpose a table vector -

c# - Textbox not clickable but editable -