black boxes instead of sprites on reload andengine -
My phantom (which has boxes themselves, but different colors) appear as black boxes all the time For the second time my orange activity loads. This is strange because usually this problem is not big enough due to texture atlas, but I tried to double the size of the atlas, and it does not work. So this is the relevant code, any help would be greatly appreciated! So by keeping it out, for the first time when I load my game, everything is fine and correct, but for the second time, sprites are black. I have seen other questions where phantom appears as a black box but for me it loads for the first time, which is not for other questions, and given on other questions. The answers do not work for me (they were, Atlas needs to be the power of two, and Atlas is not big enough). ("Gfx /"); GameTeTureAtS = New BuildBlitMapacticsAtlas (ActivityGettechtManager (), 512, 512, Textureoptions. BINAANAR); Black tile = BitmapacticsAttlicationActionFactorCreditFormAsset (GameTitchesAtl...